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October 27, 2008

W-evolution

A friend of mine just sent me this article cum press release for a new IBM web platform: http://www.pcworld.com/businesscenter/article/152771/ibm_crafts_web_30_collaboration_tools.html.  He commented that it felt to him like a lot of todo over nothing.  Here is my response:

Their trick is that it's not really new.  Ruby on Rails has been doing this since '05 at least.  Think campfire, etc.  It might be web 2.5 but as long as AJAX is the language they're using, it's not a leap forward (think how AJAX and Ruby on Rails were web 2.0 to HTML, ASP/JSP, and Flash's web 1.0).
I haven't seen a real web 3.0 technology, unless it relates to mobile.  I think that we're stuck in a "cloud computing" model and will be for the next five years or so.  That's both good and bad.  Good  because there's a lot of s/w that still needs to move to the web and will do so in this cycle.  Bad because we're not going to see a lot of really new web innovation for desktops & workstations.
That said, the move to mobile could really be something.  For example, I can watch a how-to video on my PC, but that doesn't help me fix my car.  However, if I can pull it up on an iPod Touch/iPhone/Blackberry, then I can watch it in one hand while wrenching on the engine block with the other. 
I think that kind of innovation will really drive productivity.  The other outstanding question is how to monetize it.  In the case of how-to videos, it's easy - like sponsored search.  You're watching it because you want to know how to do it, so if I show you a product that helps you do it, you're pretty likely to buy it.  Better yet, I provide one-click ordering from your phone and/or allow you to click to call a sales rep.
But what about more obtuse apps, like social networking?  How does it increase productivity, and how do I monetize it?  The first part is easy: in a mobile environment, social networking apps can increase my productivity in my environment by increasing my rate of serendipity.  By serendipity, I mean the ratio of contacts with new people to connections with people with whom I develop a symbiotic relationship.  Mobile helps because it allows me to optimize serendipity in, as Maverick in Top Gun would say, a "target-rich environment", connecting with people in the room with whom I have overlapping interests and expertise.
But how do I monetize it?  Can I charge for access to a person?  That's what match.com does, but I don't think it will work well on a grander scale.  Can I make it a subscription club?  LinkedIn has tried this, but they only seem to get business from sketchy salesguys.  Perhaps I can sell a subscription to the mobile app as access to a free web platform.  That's the closest thing to a workable business model that I can think of for now, and if someone offered me the ability to add location to my facebook mobile app, I'd probably take it.  However, the challenge is that the app is only worthwhile if other people buy it too.  The paradox of web 2.0 all over again - my company's value is based on my community, but generating revenue is orthogonal to growing that community. 
So my belief is that web 3.0 is a murky concept, and until the path to profitability for mobile becomes a bit more clear development in the space will be stifled.  We're going to continue to see a lot of experimentation with new apps for iPhones, Blackberries, Windows Mobile, and Android but it's unclear how many will have sticking power beyond wizz-bang! appeal.  Will revenue be generated through a Handango/iTunes storefront?  Advertising?  Some other model? 
I don't know the answer, but from what I know of my own purchasing habits revenue will come from providing real value to users.  It's also my belief that mobile users will be the most discrinating and demanding web consumers to date.

 

November 16, 2007

Scalability 2.0

Scalability is the question that plagues everything in business.  Do the operations scale?  Do the systems scale?  Does the organizational structure scale?  Better phrased: What does it take to scale this business?

Scale is often cited as a major determining factor in the output of various business models.  Consulting, law, and accounting are examples of businesses that scale as a factor of people.  As in, the company's production is directly governed by the number of employees.  Since the only physical products of these industries are documents, it's fair to say that output is entirely contingent on people.  Therefore, to produce more you must hire more people, which is difficult and expensive.

Contrast that with Google, the epitomy of hosted services.  The company essentially provides hosted software, which is monetized through ads.  It employs roughly 10,000 people, mostly developers, and serves hundreds of millions of users.  That's a massive scale, although they have their own problems based on maintaining sufficient revenue per user.

Here's one way to think about scale: 

Say you have a web company, XYZ.com.  XYZ.com earns $1 per user per month and has 100,000 regular users.  That means they're making $1.2 million per year.  That's enough to support a staff of 15 at an average salary of $80,000 (assuming no other costs), or really a staff of 12 at that salary with $240,000 in annual web hosting costs.

What's the incremental cost of scaling to support 1,000,000 users?  You'll have to add a couple more servers at your hosting facility, say doubling the cost to $480,000.  Will you need to add more employees? 

Possibly, but you won't really need more programmers, and if you run a service like Google's, you won't need more customer support staff because there's almost no tech support.  Therefore, your hosted solution virtually eliminates your scaling costs. Incredible, isn't it?

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January 30, 2006

Web 2.0+ Business Concepts

Here is an article I wrote in November, 2005.  It discusses a few opportunities that I envision in the future.  I have actually written a lot more on the topic, but I'm holding back from posting it all right now because there are opportunities for distribution through other media channels.

Web 2.0

Since 2003, there has been a quiet revival of internet-based services, commonly referred to as Web 2.0.  The change in the services from the original, Web 1.0, services of the Dot-Com era is a focus on the long-tail economic model, the use of entirely web-based platforms.  There are many advantages to this model because it captures a broad customer base and allows for constant software updates without affecting users.  The focus of these platforms is tailoring the service to the customer – even advertising, such as Google’s AdSense, is customized.

            Web 2.0 is also used to describe the emergence of new social networking websites, such as Friendster.com and Facebook.com, that allow people to maintain profiles with their contact information and establish a link network with their friends and acquaintances who also have profiles on the site.  This model has now been extending to allow users to include pictures and descriptions on their sites.

            This paradigm also encapsulates a newfound trust in the user.  For example, Wikipedia, an online encyclopedia, receives contributions from any user with the expectation that enough users will view each entry that an informed consensus will emerge.  This belief is called the principle of critical mass, which asserts that when a certain, large threshold of users is surpassed that a consensus will emerge on a topic.  However, this principle also assumes that the emergent consensus is accurate.

Web 2.0+

            While Web 2.0 is a marked improvement on the economic models used in Web 1.0, there are still a number of drawbacks to Web 2.0.  There are three immediately visible problems: users are not rewarded for their contribution to knowledge bases, so the most knowledgeable users have no incentive to contribute; there are no checks and balances on emergent consensuses, so a common misconception can spread (the tyranny of the majority) unchecked; data is only skin-deep – there are few data mining techniques employed on the data to improve its usefulness to users.

Long Tail Economic Models

            The Long Tail economic model describes the large number of products that appeal to only a few customers each.  This model proposes that companies can position themselves to take advantage of the economies of scale provided by the internet in order to reduce the cost of carrying products that are bought by only a few customers.  When one integrates across a large number of customers all buying a product that very few people like, it can equal or even exceed the revenues gained from a narrow product line that a lot of people like.

The Long Tail.

Figure 1: An example graph of the Long Tail model

Venture Capital

On one side of the economic graph is a small base of investors, each with lots of capital to invest; on the other, a large number of users, each with a little capital to invest.  The current regulatory structure and investment marketplace restricts investment in early stage start-up companies to only the small base of accredited investors, those with over five million dollars in net worth or over one million dollars in income for at least the next three years, who are believed to be financially solvent enough to handle the high risk of investing in a start-up company.

However, a few companies are beginning to challenge this paradigm.  Zopa.com is a website that conducts peer-to-peer banking –an online marketplace for issuing and securing microloans that diversify a user’s risk over a number of loan issuings.  This model avoids the securities regulatory structure, which requires many expensive filings with regulatory agencies in order to secure a large number of small investors, because it uses a loan structure that requires the repayment of the microloans rather than exchanging money for equity.

In the future, it is possible that small investors will be able to invest in the start-up market using an online investment marketplace that is the microventurecapital equivalent of Zopa.com.  The risk to the investor can be reduced by only allowing small investments – in the thousands of dollars – in individual start-up companies, forcing the investor to diversify his or her portfolio across a number of start-up companies.

The drawbacks to such an approach are dealing with the strict regulatory environment in the U.S. and other Western securities markets.  An interesting, but high-risk, alternative to entering this model in a Western market would be to take advantage of the under-regulated securities environment in a country such as China or Russia to debut this economic model, which would hopefully force a change in the regulatory structure of Western nations in order to keep pace.

Consulting

Under this model, users contribute to projects in exchange for a flat fee or revenue-sharing.  High-powered, knowledgeable users have an incentive to contribute because they would now have the opportunity to earn compensation for their efforts.  A simple example of an application of this model would be the use of advertising revenue to pay Wikipedia users for their contributions.  Amazon.com could also pay users for writing product reviews.  In such models, there is a concern that users could attempt to abuse the system for their gain.  However, basing their pay off of user ratings, comments, or page visits would limit the abuse of this system.

In addition to broad-based consumer sites such as Wikipedia or Amazon.com, another application of this model is outsourcing development to a large user base.  For example, many software projects are ripe for a distributed development model.  Most software is divided into a large number of small source files, each of which could be written by a different user who is paid individually for their contribution.  Such a system could capitalize on users’ specific skills and significantly reduce the development time for projects by spreading the man-hours across thousands of users.  In such a model, quality control can be achieved through unit tests developed by the staff of the company outsourcing the development.

Collective Design

            Collective Design allows users to post ideas and set them up the same way as in the consulting model.  However, instead of receiving pay for their work, users help one another with implementing their ideas for new technologies.  To combat the issue of intellectual property ownership, users would sign a contract releasing their work to the owner of the idea.  Collective Design depends on the development of an “eBay” style community of users who are interested in contributing to one another’s ideas.

            This model is great for entrepreneurship, as long as the website can develop a sufficient number of users to see enough ideas to completion that users continue to return to the site and the site can maintain a profit. 

Data Mining Services

            Data mining refers to using search algorithms to infer information from a data set or find a certain, hidden piece of data within a large set.  Such algorithms are receiving a lot of attention from groups such as the CIA, Department of Homeland Security, and the Defense Department, as well as large corporations with large data sets stored in knowledge management systems.  However, web vendors have equally large data sets, but do not employ such mining techniques to allow their customers to infer information based on the information already present in the data set.

Unifying Interface

            There is a proliferation of many types of websites, such as social network sites, that in order to keep in touch with everyone, one must become a member of multiple sites.  However, there is little evidence of consolidation in this industry.  A service that is much needed is a single website that permits people to collect their diverse array of websites into a single interface.  This website will access the data from all of the websites the user enters, then present it to the user in a single, simple interface where they can interact with the data without needing to know from which source the data comes.

Other People’s Data

            Current Web 2.0 platforms rely on data ownership as their proprietary edge and barrier to entry in the market.  However, in order to interact with and attract users, these platforms provide multiple interfaces with which to interact with the data they hold.  Most of these sites provide inadequate data mining and search techniques to their users.  The data contained in many of these sites is extremely underutilized.  Using advanced data mining techniques on data contained on other websites, such as social network sites, a company can gain niche markets such as match-making by providing better solutions than any of the competitors.

            This market is a very tenuous hold, but is ripe for leveraged-buyout exit strategies where the companies are merged with the companies on whose data their techniques are used.  However, it is unlikely that the data-owners will implement these techniques without pressure from external competition.

Trust but Verify

            The principle of critical mass is critically flawed.  Since the principle assumes that the emergent consensus is accurate, it is vulnerable to common misconceptions.  Many of these misconceptions can be harmful fads, such as the Atkins Diet.  With the propagation of information globally, misconceptions are more harmful than ever.  Bad data on Wikipedia can affect a multitude of decisions and attitudes.  Running data mining algorithms on knowledge databases will highlight inconsistencies between related pages and data sets, which can then be flagged for resolution by site administrators or super users.  These data miners act, in effect, as checks and balances on these data sets (think republic versus democracy), which will help prevent inaccuracies and misconceptions from propagating in these data sets.

Continue reading "Web 2.0+ Business Concepts" »